Cricket is a sport that is played between two teams of eleven players each. So here are the ten basic rules of cricket you should know.
Ten basic rules of cricket you should know.
The game proceeds when a player on the fielding team, called the bowler, “bowls” (propels) the ball from one end of the pitch towards the wicket at the other end, with an “over” being completed once they have legally done so six times.
The batting side has one player at each end of the pitch, with the player at the opposite end of the pitch from the bowler aiming to strike the ball with a bat.
|Team members||11 players per side (substitutes permitted in some circumstances)|
|Mixed-sex||No, separate competitions|
|Type||Team sport, Bat-and-Ball|
|Equipment||Cricket ball, Cricket bat, Wicket (Stumps, Bails), Protective equipment|
|Glossary||Glossary of cricket terms|
The batting side scores runs when either the bowler unfairly bowls the ball to the batter, the ball reaches the boundary of the field, or the two batters swap ends of the pitch, which results in one run.
The fielding side’s aim is to prevent run-scoring and dismiss each batter (so they are “out”, and are said to have “lost their wicket”). Means of dismissal include being bowled, when the bowled ball hits the stumps and dislodges the bails, and by the fielding side either catching a hit ball before it touches the ground, or hitting a wicket with the ball before a batter can cross the crease line in front of the wicket to complete a run.
Here are the ten basic cricket rules :
1. Two teams, 22 players –
Purdue University explains that a cricket match is little more than two teams facing off against each other. Each team has 11 players on the field. One of a team’s 11 players is the team captain.
This player is primarily responsible for ensuring that a team has no more than 11 players on the field at any given time.
2. Umpires’ rulings are final –
Lord’s notes that the umpire is the final authority in play decisions.
Players who fail to follow directions or who balk at an umpire’s decision will be turned over to the team captain for dismissal or other discipline measures.
3. Six balls equal one over –
The bowler bowls the cricket ball to the striker. If the latter hits it and misses, the ball is considered completed.
After the bowler delivers six balls, he has completed an “over.” Another team member now takes a turn to bowl the next over.
4. Game duration is negotiated –
Teams may agree to play two innings and limit the number of hours they will be on the field.
In the alternative, the teams may opt to only play one innings but do so by agreeing on the number of overs ahead of time.
5. Professional-level cricket matches are limited duration games –
Even so, these games — usually referred to as test matches — last six hours per day and continue for five days.
Since test matches must use natural light only, playtime is set between 11 a.m. and 6 p.m.
6. Batsmen do not have to run –
American audiences are familiar with baseball players tossing aside their bats and running from base to base.
In cricket, the batsmen carry their bats with them as they run and use them to touch the ground marking their progress. It is noteworthy that they do not have to run.
7. Boundary fence hit equals four runs –
Cricket recognizes that a batsman’s ability to hit the fence with a bowled ball should equal four runs. If the ball goes beyond the boundary fence, the batsman scores six runs.
8. Overthrows allow for additional runs –
Should fielders neglect to throw the ball back, the batsmen will continue taking runs.
If the ball rolls to the boundary of the field, the runs already completed are added to the automatic four-run score a boundary hit earns.
9. Time wasting is penalized –
It is well known that cricket games can go on for days. In order to curtail time wasting, a new batsman is out of the game if it takes him longer than two minutes to take the field after a wicket fall.
10. Field placement is optional –
The team captain may choose to place team members in a number of field positions. Each captain uses this strategy to the advantage of the team and to throw off the strategy of the opposing team. Content by Sylvia Cochran.
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